Theres 3 major problems with this method: first of all, if im running the flooder on a seperate computer, i have alot less control of when i execute DoS. Game's anti-cheat picked this one up and then I didnt have time to test with DoSing my appt complex's internet on my laptop. UDP Flooding: tried this with a 3rd party app as well. Had the same result of executing the ipconfig commands. when the command runs in my C# program it will lock out input, remove game assets and freeze the game.Įditing firewall rules: i didnt code this one, but used a 3rd party lagswitch application just to test if this avenue would work. Using IP config /-renew and /-release : the game im playing instantly locks out all input when executing. Here's what I've attempted using in making my software lagswitch In my experience testing so far, the 3 main methods of simulating internet loss cause an instant loss of connection. So far with the application im building its been in c#, but if theres some specific assemblies in the JRE with a little work i think i could change my code to Java? currently using alot of system32 dlls, havent used them much in java but im sure with a little work i could find them Im looking to create a class that can simulate the same connection loss i get when i unplug my ethernet cable.
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